Gaming Mouse and Keyboards Market is estimated to be US$ 8.0 billion by 2032 with a CAGR of 10.8% over the forecast period (2022-2032)

 


Gaming Mouse and Keyboards Market accounted for US$ 2.7 billion in 2022 and is estimated to be US$ 8.0 billion by 2032 and is anticipated to register a CAGR of 10.8%. The report. "Global Gaming Mouse and Keyboards Market, By Type (Mouse (Wired and Wireless) and keyboard (Wired and Wireless)), By Application (Personnel and Commercial), By Sales Channel (Online and Offline), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Trends, Analysis and Forecast till 2029”.

Key Highlights:

·         In September 2018, Department of U.S. awarded a contact worth US$ 490.9 million to Cummins, Inc. to transform diesel-powered generators.  Under this agreement, the company will offer Advanced Medium Mobole Power Sources (AMMPS) generator sets by 2030. The AMMPS units are 35% quitter, 40% more reliable, and 21% more efficient and then its predecessor Tractical Quiet Genrators (TQCs)

·         In July 2017, Aggreko exposed the world’s only diesel power generator for rental use in hazardous applications. The 750kVA unit is fully equipped with additional safety features allowing it to use in a dangerous area. The company appealed that it could generate electricity in areas at risk explosion.

Analyst View:

The advent of e-commerce, gaming mouse and keyboards are extensively available through online platforms worldwide. The presence of both online and offline sales-channel is driving growth of the global market. The most key factor promoting the growth of the online segment are wide availability of products and ease of shopping’s. Hence, the rising share of online sales is projected to influence challenges for the offline market players.

Manufactures involved in gaming mouse and keyboards market are adopting R&D activities in order to improve their existing products as well as develop new ones. The strategies enables companies to witness the growing competition by improving sales. Further manufactures of gaming industry are projected to invest a great deal on research and development activities. For example, Logitech International SA recently introduced a new computer gaming mouse called G PRO Wireless Gaming Mouse manufactured exclusively with esports in mind. The Swiss company accessed with over 50 professional gamers and spent more than two years to launch

the new mouse.

Browse 60 market data tables* and 35 figures* through 140 slides and in-depth TOC on “Global Gaming Mouse and Keyboards Market”, By Type (Mouse (Wired and Wireless) and keyboard (Wired and Wireless)), By Application (Personnel and Commercial), By Sales Channel (Online and Offline), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Trends, Analysis and Forecast till 2030

Key Market Insights from the report:        

Gaming Mouse and Keyboards Market accounted for US$ 2.7 billion in 2022 and is estimated to be US$ 8.0 billion by 2032 and is anticipated to register a CAGR of 10.8%. . The market report has been segmented on type, application, sales channel, and region.

·         By typethe global gaming mouse and keyboards market is segmented into mouse (wired and wireless) and keyboard (wired and wireless).

·         By application, the target market is classified into personnel and commercial.

·         By sales channel, the target market is classified into online and offline.

·         By region, the market in Asia Pacific region is leading the target market in terms of revenue share and is expected to maintain its position in the coming years. North America and Europe is expected to follow Asia-pacific, due to high popularity of several video game series such as Counter-Strike and e-sports amongst population. 

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Competitive Landscape:

The prominent player operating in the global gaming mouse and keyboards market includes Logitech Inc., Corsair Components, Inc., Shenzhen Rapoo Technology Co., Ltd., SteelSeries ApS, Razer Inc., Cooler Master Co., Ltd., Mad Catz Interactive, Inc., Kingston Technology Company, Inc., Creative Technology Ltd., and Sennheiser Electronic Corporation

The market provides detailed information regarding industrial base, productivity, strengths, manufacturers, and recent trends which will help companies enlarge the businesses and promote financial growth. Furthermore, the report exhibits dynamic factors including segments, sub-segments, regional marketplaces, competition, dominant key players, and market forecasts. In addition, the market includes recent collaborations, mergers, acquisitions, and partnerships along with regulatory framework across different regions impacting the market trajectory. Recent technological advances and innovations influencing the global market are included into the report.

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